Spaces of Invention

Faculty and students all over the country are transforming their learning spaces into Places of Invention.

How do we know?

On March 22, the Lemelson Center hosted our partner NCIIA (National Collegiate Inventors and Innovators Alliance) and a student invention showcase, part their annual conference, Open Minds. Part of the program was “Spaces of Invention,” six Ignite talks by students and faculty who describe their Design Kitchens and maker spaces from the collegiate through K-12 arenas. Speakers include:

Judging the Invent It! Challenge

UPDATE: Check out the winners here.

In September, Spark!Lab partnered with ePals, an education media company and safe social learning network, for the second annual Invent It! Challenge. The contest challenged students to think about real-world problems and invent something that could help solve it. We received nearly 300 entries!

Members of the Lemelson Center team served as judges. As we prepare to announce the winners, they reflect on the contest.

Tanya Garner:

I was definitely surprised by the total number of entries for this year’s contest, of the 30 videos I viewed it was a real treat for me to see so many girls taking on challenges ranging from  fashion mishaps to  handling smelly garbage (as if there was any other kind).

A ten year-old New Jersey inventor created the “Catcher Robbery Report,” a unique system that enabled a camera hidden in a secret compartment of someone’s backpack to remotely send a photograph and data about the thief to the victim/police, which I thought was an interesting problem to address.  Also, I thought the eleven year-old inventor from Turkey cleverly addressed the familiar problem of “stumbling out of bed in the middle of the night into total darkness on your way to bathroom or kitchen for a drink of water,” by creating a pair of “slippers sunshine”—portable motion sensor lights placed in the front of the shoes to help guide the wearer to their destination.

Tricia Edwards:

My favorite part about judging the Invent It contest was seeing the range of problems and challenges the students set out to solve—everything from how to keep your nose warm in the winter to a binder that’s stylish and easier to carry to a snow and ice scraper that you can use from inside your car. (I have to admit that as a person who really dislikes winter and cold weather,  that one was a personal favorite!) Each of the inventors obviously took the “Think It” part of the invention process seriously. I was also amazed at how many of the entries had a strong “Sell It” component. It was clear that the students understood that invention isn’t just about having a great idea; it’s about knowing how to get that idea to market. I was particularly struck by the number of entries that used celebrity endorsements in their marketing. Martha Stewart and the Food Network’s Guy Fieri both made appearances in the entries I judged! All of the student inventors showed so much creativity, ingenuity and inventive thinking, and I am already looking forward to seeing what they come up with next year!

Laurel Fritzsch:

One of my favorite things about judging the ePals contest was getting to see all of the creative solutions kids had for the variety of problems they tried to solve. One little boy was trying to solve his problem of getting too hot when he was sleeping and another was trying to wake up sleepy drivers. The boy who tried to solve his problem of being hot may not have come up with a world changing invention but his solution of replacing some of the pajama cloth with mesh was creative and he went through all the steps an inventor would—including making a prototype, testing it out, and developing ways to improve it. The boy who developed a way of waking sleepy drivers also genuinely went through the steps of an inventor and both boys had a real passion for solving the problem they identified. The best part of judging the contest was seeing pictures or videos of the kids with their inventions. Their pride really came through.

Michelle DelCarlo:

I was surprised that some kids decided to address very serious issues, such as childhood obesity. The invention was a wristwatch-style device that would count calories and alert its user when they hadn’t exercised or ate too much. I was impressed with the level of seriousness most kids took in physically creating their prototypes. Some included images of themselves using sewing machines, stapling, or using interesting materials. I didn’t think they would take it so seriously, so that’s awesome.

Invent It! Challenge: Kindergarteners Solving World Hunger and Arguing Siblings

Editor’s Note: The following is a guest post by teacher Pat Genovese, whose kindergarten class participated in the Invent It! Challenge where Spark!Lab and ePals challenged students to solve real-world problems through invention. The winners will be announced February 4 and you can vote on your favorites.

In my Kindergarten class, our first semester theme focuses on the big idea that anyone can invent, even kids. In anticipation of the ePals/Smithsonian Invent It! Challenge, students saw a PowerPoint presentation about kids’ inventions that help people, videos of children inventors explaining their ideas, and Inventoons, cartoons about diverse innovations. We read a book about inventor Margaret Knight, learned about the inventions of Leonardo DaVinci, participated in a SKYPE session with a NASA scientist, and explored the inventors honored in the National Gallery For America’s Young Inventors. Students were then ready to work in collaborative groups to brainstorm problems they saw either at home or school, with an emphasis on serving others. It was amazing to witness students’ perception of the world around them and their unique approach to resolving problems.

The biggest ‘aha’ moment occurred in the group who wanted to feed people in their community and then realized that they could solve the global problem of hunger. They invented the Amazing Super Growing Plant Food. This was an incredible insight by five and six year-olds, inspired by the Invent It! process.

On the other end of the spectrum was the group that wanted to solve the problem of arguing siblings. They discussed numerous options, but had difficulty deciding on a tangible invention idea. One student recalled the inventions of Mattie Knight and was excited to share her idea of using a kite. The students decided to invent a cooperation kite that features kind words and pictures of Bible stories to remind children to share and be compassionate. They were excited to inform me that the benefit of their invention is that siblings have to cooperate to fly a kite.

I was continually impressed that my Kindergarteners were able to work in collaborative learning groups on an interdisciplinary project requiring critical thinking skills. My students were able to celebrate their creativity and realize that even though they are small, they can still help make our world a better place.

Calistoga Elementary School 5th & 6th graders decide to… Invent It!

Editor’s Note: In September, Spark!Lab partnered with ePals, an education media company and safe social learning network, for the second annual Invent It! contest. The contest challenged students to think about real-world problems and invent something that could help solve it. We received nearly 300 entries and winners will be announced February 4. But you can help boost this STEM activity by weighing in with your choices of the best student  inventions.

The following is a guest post by teacher Matt Gudenius his class’s participation in the Invent It! contest. Matt’s post first appeared on the ePals Global Community.

Throughout the last few years at Calistoga Elementary School (Calistoga, CA), advanced students have been using ePals resources in various ways, such as writing to email penpals in Italy as part of an Italian-themed GATE program.

Many of these students also take part in the school’s 5th/6th STEM (science, technology, engineering, and mathematics) Academy, a project-based learning curriculum designed to extend and apply advanced math skills through engineering and design projects in the areas of robotics and architecture. The idea behind our Academy is that standards-based skills should not just be learned, but should be applied—along with technology tools and techniques—to solve real-world problems. We are always looking for problems to solve and ways to solve them!

So when we received news of ePals/Smithsonian’s 2nd annual invention contest, we were all ears! Being very apropos to our problem-solving projects students were already engaging in, we decided to set aside our LEGO MindStorms robotics and Google SketchUp CAD models for a little while to take part in the opportunity to learn about the process of invention in a broader, more general scope.

We took our time to explore the processes and PowerPoint template provided on ePals, and proceeded to carefully work our way through the steps. The very start was the hardest part! Thinking of problems to solve—when the sky’s the limit and there are no constricting parameters—can be very difficult! Students made claims like “There aren’t any problems to solve!”… to which I replied “There are always problems to solve. Even if they have been solved in certain ways, there are always ways things can be improved.”

With that, students began brainstorming. One challenge is that many students tried to think of an invention before first thinking of what problems needed to be addressed, or the multiple different alternative methods that could be used to solve them. This is a backwards approach to the premise: “Necessity is the mother of invention“, so they were instructed to take a step back and try again; to specify a problem first, then brainstorm possible solutions, and finally to pick one (or a hybrid combination of solutions) that best fits the need.

Once this process was complete, the spark had ignited and we were off to the races—there was no stopping the creativity, diligence, and problem-solving going on inside student brains! Some students came up with grandiose solutions involving electronic components or computer technology (we are, after all, working with robotics!) Others took heed of my advice that “The simplest solution which gets a job done is often the best solution.” These students may not have had the complexity or the “wow factor” of the more technical ideas, but the beauty is that they had the know-how and materials to actually create and test prototypes of their inventions. This is truly invaluable, and it underscores the importance of not biting off more than you can chew!

Although we used the Invent It! PowerPoint template as a guide, we decided it would be best to add a few more details that seemed to be missing. For example, directly after Think It and Explore It comes Sketch It… which we did, but we decided that pictures alone were insufficient to explain how the invention worked. So we have added a “Describe It” slide to go along with Sketch It, in which both words and pictures are combined to explain the construction and function of the invention. This also helps mimic the actual format of real-life patents. And to see examples of just how simple or complex patent drawings can be—and how they use letters and numbers as labels to help illustrate the written text—we took a look at a brief history/evolution of patent drawings.

Additionally, we—especially for those of us who were not artistically-inclined and had ideas too complex to build as prototypes—decided that it would be great to use computer-aided design (CAD) tools to create virtual models of our inventions to give accurate visual representations of them. So students set to work using Google SketchUp to create 3D computer models to scale.

At the end of the day, we’ve learned a lot from this process and feel proud of our completed inventions. We hope to participate again next year!

Podcast: Political Machines — Innovations that let people be heard

Laurel Fritzsch interviews Rachna Choudhry for our podcast series.

A lobbyist and a Congressional staffer walk into a dinner party. It sounds like the start of some sort of inside-the-Beltway joke; instead, it’s an invention story. Rachna Choudhry and Marci Harris found common ground on a vexing issue–when constituents write in to Congress, there is no way of the writer knowing if the message has been received or for Congressional staffers to know that it’s coming from a real person. The result of that conversation is Popvox, a web tool that verifies, aggregates, and simplifies communication with Congress.

Rachna sat down with Laurel Fritzsch to talk about the process behind developing Popvox in our latest podcast. Click here to listen in.

Note: This post is not an endorsement of any product.

Igniting a Spark in the high desert of Nevada—sounds dangerous, right?

Editor’s Note: This is a guest post written by Sarah Gobbs-Hill, an Education Program Coordinator at the Terry Lee Wells Nevada Discovery Museum in Reno, Nevada. A member of our Spark!Lab National Network, The Discovery has been home to the first Spark!Lab off the National Mall for just over a year.

Here in Reno, Nevada we like to do things a little different. So when a group of people decided to bring a discovery museum to the downtown area just south of the casinos, critics were a bit skeptical. “Who’s going to bring their family down there?” they said. But after seven years of fundraising, planning and construction, the Terry Lee Wells Nevada Discovery Museum (The Discovery) was born. The Discovery boasts 26,000 square feet of gallery space including a two-story climbing structure, a glass wall for the ephemeral painting made by fingers, an 85 foot-long river, and a lab for sparking the innovation held within the minds of those living in, and visiting, Northern Nevada.

The Spark!Lab Smithsonian at The Discovery has had an estimated 115,000 visitors in the first year, which is a lot for a city of just under a quarter million residents. In the museum’s first year, 10,000 students visited Spark!Lab as part of a school fieldtrip; for those interested teachers we created a specific fieldtrip class focused on collaboration and the principles of invention. Children and parents have shrieked with delight at the most shocking of our exhibits in Spark!Lab—Ben Franklin is a popular person in our space. We have added circuitry dough to our collection of activities, which allows us to create electric sculptures. We have invited our visitors to invent or redesign shoes, housing, transportation, and toys. A few of the best inventions by visitors so far have been a fan extravaganza (15 fans running off of snap circuits!); bionic biology (a robotic horse game that can be used to teach about anatomy); and a  toy-suck-a-rooni (a vacuum cleaner that sucks up toys without damaging them to leave a clean room). We never cease to be amazed by the creativity of the members of our community.

As with all new organizations we are learning the best way to support and work with our community. With the Spark!Lab at The Discovery, we aim to support the creative minds living here who are pushing the boundaries and creating a different vision for our community. We have big plans for The Discovery’s Spark!Lab moving forward and we believe, by working with our community and providing experiences that make people say, ”what will they think of next?,” we can not only spark their interest in innovation, but ignite the fire that will lead to “Reno-vation” and contribute to continued changes in the cultural landscape here in Northern Nevada.

Stanley Moves In

Editor’s note: This post originally appeared on the National Air and Space Museum’s blog. The author is National Museum of American History curator Carlene Stephens. 

On October 24, Stanley, winner of a historic robot race, left its home at the National Museum of American History aboard a flatbed truck and arrived safely at its destination, just seven blocks away. For the foreseeable future, Stanley will be here at the National Air and Space Museum, a centerpiece in the exhibition “Time and Navigation: The Untold Story of Getting From Here to There.”

Stanley, an autonomous vehicle that won the 2005 DARPA Grand Challenge, hitches a ride from NMAH to NASM

Stanley hitches a ride to the National Air and Space Museum. Photo by Richard Strauss. 

The irony of the situation escaped no one. Stanley, a driver-less vehicle that had navigated 132 miles on its own to win the 2005 Defense Advanced Research Projects Grand Challenge, needed the help of scores of people AND a truck ride to get from there to here.

Frankly, moving Stanley is nerve-racking for me. I collected Stanley for the National Museum of American History’s robot collection. I feel responsible for Stanley’s safety and the safety of everyone involved with wrangling such a big, heavy car. On moving day, it turned out, there really was no cause for worry. Everybody—the National Museum of American History’s experienced vehicle mover Shari Stout, the skilled riggers from the artifact handling company, and the welcoming National Air and Space Museum staffers—knew exactly what to do to put Stanley in just the right spot for long-term display.

Now that Stanley is securely in place, though, there’s a moment to reflect. It’s worth thinking more deeply about the car’s place in “Time and Navigation” and the reasons for collecting contemporary objects for the Smithsonian in the first place.

Stanley moves into the National Air and Space Museum. Photo by Mark Avino.

Stanley moves into the National Air and Space Museum. Photo by Mark Avino. 

Some have already wondered: what’s a car doing in the National Air and Space Museum? In “Time and Navigation,” we link Stanley directly to satellite navigation, a subject clearly within the museum’s scope. The car’s ability to drive itself is a new application for satellite navigation, made possible when computers combine GPS coordinates with other kinds of data to construct an image of the road ahead, complete with obstacles. And there’s another connection: Stanley operates on the ground in much the same way that UAVs, that’s Unmanned Aerial Vehicles, operate in the air. Stanley moved into the museum right under the UAV exhibition on the west end.

When Stanley won the off-road DARPA race in 2005, the achievement was a giant technical step forward for autonomous vehicles, the vehicles like Stanley that drive themselves. Now, seven short years later, numerous car makers and Google are testing self-driving cars. Three states—Nevada, Florida, and California—have passed legislation permitting them on state roads. Advocates foresee a future where such cars will relieve congestion on highways, reduce traffic accidents, and provide transportation for those who otherwise cannot or do not want to drive. No point going to the showroom to shop for your robot car just yet, but insiders predict the technology will be commercially available soon.

Nevada license plate issued for testing autonomous vehicles on the state’s public roads. Photo by Wayne Wakefield.

Nevada license plate issued for testing autonomous vehicles on the state’s public roads. Photo by Wayne Wakefield. 

Predicting the future, like moving Stanley, makes me nervous. My training and interests make me passionate about the past. I’m a historian and a curator, not a soothsayer. Making decisions about what to collect from the long-ago past, a curator stands on pretty solid ground. Often there’s a body of existing research and documentation that verifies the importance of an object from long ago. That’s collecting from inside a comfort zone.

But collecting contemporary objects like Stanley comes close to predicting the future. It’s a risky business. Curators have to make educated guesses that today’s technical innovation will be tomorrow’s historic milestone. Curators who do contemporary collecting take the risk that an object making headlines today will remain representative of some important event or illustrative of how Americans absorbs new technologies. Such an object might even carry material evidence that inspires our successors to dig deeper into research we haven’t even imagined yet. Or maybe collecting such an object won’t have any of those useful outcomes. Maybe it will simply lie fallow forever after in storage. As I say, it’s a risky business.

An important indicator of an object’s historical worth is whether it yields rich insights. So far Stanley does not disappoint. On display at the National Museum of American History, Stanley represented the latest in a long line of wheeled robots, a history that can be traced back to Renaissance automatons. At the Air and Space Museum, Stanley’s technologies let us see inside the “black box” of navigation and consider emerging technologies that are likely to change the ways we get from here to there. Whether there will be more insights down the road, we’ll just have to wait and see.

Carlene Stephens is a curator at the National Museum of American History in Washington, DC. She is currently working with a team of curators, designers and restoration specialists at the National Air and Space Museum to develop the “Time and Navigation” exhibition.

Debating the Candidates, Family Style

On November 2 and 3, the Lemelson Center will be exploring the innovations that enable our democratic system to work and the technologies that have featured prominently in past campaigns and elections in our annual symposium, Political Machines. In the following post, which originally appeared on the National Museum of American History’s
O Say Can You See?, associate curator Debra Ann Hashim shares how televised debates spurred conversation amongst her family.

Federal government and politics have surrounded me for most of my life. I grew up in Washington, D.C., the hub of the nation for topics of national importance, where people tend to respond to the events in the national news. Even though I didn’t really start thinking about politics as a participant until I reached high school age, in the early 1970s, I have some vivid earlier memories of hearing conversations about politics at the dinner table.

The photograph of John F. Kennedy and Richard M. Nixon is from the debate held in Chicago on September 26, 1960, at the CBS studio. This was the first Presidential debate in history and it was televised, attracting 60% of American households with televisions.

Sometimes these conversations were lively. At first they were especially so when friends or out of town family members joined us; later on, I was often the one who stirred things up when I started asking questions. My older brother generally sided with my parents in these conversations, while my two younger brothers were too young to get involved. I was the “bleeding heart liberal,” so named by my father, and was usually alone in the views I held. However, that never stopped me from opening my mouth.

One of the activities we always enjoyed in an election year was discussing the candidates. I think the televised presidential and vice presidential debates offered the easiest way to get informed and made for the most immediate family conversation, whether in person or over the phone. Yet for us as a family who thrived on point-counterpoint, for quite a period of time we had to rely on the regular news and TV spots for information. There were no televised debates after 1960 until 1976.

I was too young to recall the very first presidential debates in 1960, between John F. Kennedy and Richard M. Nixon. My first strong memories of talking about issues of the candidates were in 1972 when I was a junior in high school. I was against the Vietnam War and supported George McGovern—even though I remember feeling sad for his first running mate for Vice President, Thomas Eagleton, with the disclosure of his past health history. In terms of family conversation, we actually had some accord this time on certain issues, if not party preference. My older brother, who was of draft age, had filed for conscientious objector status and lost. We were worried sick.

By 1976, at the age of 21, I was right there by the television, anxious to watch and listen to the debates between Jimmy Carter and Gerald Ford. That was the first year I would be able to vote in a presidential election, so it was especially important to me to become as informed as possible. I felt important, too. I would finally begin to understand the feeling of being a citizen who could vote.

Today, I can’t wait to watch these debates; they are one of my favorite parts of any campaign cycle. They offer an opportunity to hear the candidates address the issues in their own words, however rehearsed they may be. I look forward to being able to “get into it” with friends and family even though, as far as the family is concerned, I’m still their bleeding heart liberal.

The Division of Political History is fortunate to have in the collections some objects associated with presidential debates. Below are just a few:

These two chairs were used by Kennedy and Nixon in the televised debates. They are the same chairs that you see in the above photograph.

This photograph of then Governor Jimmy Carter and President Gerald Ford was from the 1976 debates. These were the first presidential debates since 1960 and they were sponsored by the League of Women Voters. 1976 was the year of the Bicentennial and the sense of history was very much in the descriptions of the debates given by political commentators. About 53.5% of American households with televisions watched.

This photograph, taken from the 1996 exhibition We the People: Winning the Vote held at this museum, depicts the podiums and chairs used at the 1976 debates.

Debra Anne Hashim is an associate curator in the Division of Political History.

Universal Design and the Museum: Technological Developments

Editor’s note: This is the third in a series of posts by Lemelson fellow Aimi Hamraie. Aimi is a PhD candidate in Women’s, Gender, and Sexuality Studies at Emory University. Her dissertation examines Universal Design and disability. Her blogs will discuss accessibility features at the Smithsonian, particularly the National Museum of American History.

My last two posts covered the topic of Universal Design in the museum in terms of structural features, such as ramps, and educational features involving sensory information. In this post, I am going to discuss some of the technological features of accessibility at the National Museum of American History.

You may remember from my first post on America on the Move  that the exhibit has a number of computer kiosks at each major site.

These kiosks are an example of Universal Design because they provide the same information in several ways – through interaction with the screen, text, and audio of the text, and in different languages. This means that international visitors can access the exhibits, and that if one kind of display, such as text or sound, is not accessible, another type is available.

A new exhibit, American Stories, uses a crowdsourcing app to help visitors understand how objects are important to the way that we talk about the history of the United States.

Upon entering American Stories, a sign tells you in both English and Spanish that an app is available for the exhibit. The large, oval-shaped, red and yellow sign has information on how to download the app on your smart phone, if you have one. The sign tells you how to participate in using the crowdsourcing functions of the app, or how to just listen if that is what you would rather do. This app was developed by the Smithsonian Institution Accessibility Program, using existing open-source software and adapting it for museum use.

You may notice that the sign does not say anything about this app being a feature for disability access. This is because as a Universal Design feature it is usable by a range of people seeking information in the exhibit. What makes this app interesting and significant, however, is the fact that it is accessible to people with disabilities, who can record their own perceptions and experiences with the objects of the exhibit for other people to hear. Including the voices of people who are often excluded from accessing spaces where knowledge is shared, like museums and schools, in the exhibit itself shows that people with disabilities are valuable parts of the public and have important things to say about the history of the United States.

How does the app work? When you download the app, the first screen you see asks whether you want to “listen” or “speak.” You can also record feedback on the app and the exhibit by clicking the yellow “i” icon at the bottom of the screen.

Image courtesy of Beth Ziebarth.

You can choose to listen to the stories about the objects recorded by the museum curators or members of the public.

Image courtesy of Beth Ziebarth.

You also have the choice of recording something about one of the objects, describing something else that should be included, talking about your experience in the exhibit, or responding to someone else’s recording.

You may notice from the above image of the menu that it is a clear and easy to read interface. The text is in a sans serif font. The parts of the menu with text feature high-contrast text, with the text itself in white and the background in either black or dark turquoise blue. This is another Universal Design feature – it helps make the text more visible and readable.

Image courtesy of Beth Ziebarth.

This slide of Step 3 of recording through the app uses high contrast text, this time with black sans serif text on a white background. It also uses large, intuitive, and easy to understand icons that are explained within the menu. Using this menu, you may record and upload commentary on an object.

Another feature of the app is a map, again in high contrast, with white text on a black background, that shows the layout of the exhibit. You can choose which part of the exhibit you want to talk or hear about through the app using the map. This is both a part of the function of the app itself, and a way of helping with wayfinding within the exhibit.

Image courtesy of Beth Ziebarth.

There are, of course, access issues that are raised any time technology is used. For example, not everyone has access to smart phone technologies. However, the museum is working on a pilot program that involves checking out iPhones and iPads to visitors on a provisional basis. (Apple technologies are designed with Universal Design in mind – and have been around almost as long as the company itself has existed.) Designing an app that is usable on these technologies also makes it possible to use voice recognition, screen readers, and screen magnification to enhance the accessibility of the experience.

Individual technologies like smartphones are making it possible to provide information to visitors in museums in a range of ways. Whereas some exhibits must build accessibility into their structure – by placing placards at certain heights and making sure to have kiosks with sound or screens with captioning – smartphones are now becoming able to provide multiple sources of data (text, sound, and even haptic feedback) to users. They can be mounted on stands, attached to arms, and used without a lot of upper body strength. Most importantly, these devices move through exhibits with the visitor. If a sign is not at the right height, the device can still provide the same information. If audio is unclear, it can be replayed.

Both software and hardware developments allow users to choose how they receive and provide information. (For more information on accessibility research on wireless devices, such as cell phones, see the work of Universal Design advocates, James Mueller and Mike Jones, at the Wireless RERC at the Georgia Institute of Technology.)

It will be exciting to see how this app is further developed to incorporate usability for languages beyond English and Spanish, and also whether it will set a standard for interaction and accessibility in other exhibits. Future versions could have text transcription of the audio, or incorporate video and other kinds of crowdsourced information.

One last bit of Universal Design: American Stories, like many of the museum’s exhibits, has a website, where you can access images and information about many of the things in the exhibit no matter where you are.