About Laurel Fritzsch

Laurel is a Project Curator for the "Places of Invention" exhibition project at the Lemelson Center.

Inventing on Wisconsin’s Waterways

I grew up in Wisconsin, a place well known for its waters and woods. It seems like you can’t go more than a few miles before running into a stream, pond, or lake. But little did I know that the waterways I grew up on were the same as those of an inventor and were the inspiration for his invention.

Ole Evinrude emigrated to Wisconsin in 1882 when he was five, growing up in Cambridge, WI, on the shores of Lake Ripley. Like Ole, I also grew up in Cambridge, went swimming and fishing in the lake, and enjoyed meals along its shore.

Sunset over a Wisconsin lake.

Sunset over a Wisconsin lake. By peterrieke (Balsam Lake Sunset) [CC-BY-2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons.

Cambridge is about thirty minutes from Madison, so I spent plenty of time not just at Lake Ripley but also on the four lakes the capital is built around. Ole spent plenty of time in Madison too, gaining experience with machinery from various positions in machine shops. In addition to his hands-on experience, he used the university’s library to teach himself advanced mathematics, mechanics, and engineering. After briefly working in Pittsburgh—where he had first hand experience working with steel—he returned to Wisconsin for positions building engines.

Both of my parents grew up in Milwaukee and most of my family lives still lives there. Ole moved to that city to work and began building his own engines during his spare time in the basement of his boarding house. All the times that I drove to and from Milwaukee (about an hour past lakes and woods) I never guessed that the blue waters of Lake Okauchee that I saw from the road was the site of an event that got Ole thinking about using his homemade engines to power boats in a new way. On an outing on Lake Okauchee, Ole, his future wife Bess, and some friends rowed their boat across the lake. They bought some ice cream that they intended to take back across the lake with them but it melted by the time they reached the other side of lake, two miles away). This inspired Evinrude’s idea to clamp a motor to the stern of a boat.

Although forms of outboard motors for boats had existed since 1896, and had even been patented in 1905, in 1907 Evinrude designed the first commercially and mechanically successful outboard motor. His outboard motor had a mechanical arrangement that became the standard for all outboard motors.

Outboard motor patent drawing.

Patent drawing for “Marine Propulsion Mechanism” by Ole Evinrude.

Evinrude tested his invention on the nearby Kinnikinnic River. Having myself canoed on the Kinniknnic on many occasions, with its mix of forested, beach, rock, and house lined shores, I can easily picture Ole’s first trial. Without a muffler, when the motor started it was so noisy that it brought dozens of people to the river bank. It obviously needed a little tweaking before being sold, but Ole was able to go about five miles per hour. Ole’s first motors (built in 1909) were all hand-built, weighed 62 pounds, and had two horsepower. They sold quickly and in 1910 Ole had nearly 1,000 orders. By inventing the first commercially and mechanically successful outboard motor Ole forever altered the boating world. Outboard motors can be easily removed for repairs, storage, or use on other boats. Can you imagine a world without water skiing or motor boat racing?

After World War I, Ole utilized new techniques and processes of using aluminum to develop a lighter (48 pounds), two-cylinder, three horsepower outboard motor. He also invented a quieter underwater exhaust system. This new motor was on the market in 1920. Over the years Ole continued to develop lighter motors with greater horsepower.

1910 and 1924 outboard motors.

Evinrude’s 1910 and 1924 motors. Courtesy NMAH Archives Center.

Wisconsin is known for its waters and woods. Growing up in a place where a body of water nearly is never far away is not only beautiful and enjoyable but inspiring. Ole Evinrude designed the outboard motor we use today, but perhaps Ole would have invented a motor for an entirely different purpose if hadn’t been surrounded by the waterways that we both grew up on.

Cool Inventions from Different Invention Cultures

Cultures of invention are as diverse as places of invention. One community of inventors’ attitudes toward failure, success, competition, and collaboration during the invention process may differ widely from other inventor communities. An interesting example of this contrast is the pioneering counterculture communities of hip-hop and skateboarding.

Skateboards were invented in California during the 1940s and 1950s by laid-back surfers interested in finding a way to do on land what they did for fun in the ocean. Skateboarding gained wider recognition and popularity in the 1970s and 1980s with the construction of skate parks, improvement in skateboard materials and designs, and an explosion in the invention of tricks.

Hip-hop music was invented in the 1970s and 1980s by a disadvantaged community of African American and Caribbean (Jamaican, Puerto Rican, etc…) American urbanites in the Bronx. When the elements of hip-hop coalesced, gang territories became DJ territories and physical fights became break dancing fights, rapping contests, or DJ battles. The community reinvented the turntable as a musical instrument through physical alternations and new techniques of use. In the mid to late 1980s hip-hop expanded both artistically and geographically and around the 1990s became a part of mainstream America.

In both communities, then and today, individual inventors tend to work first in isolation; when they meet with others, the two communities, generally speaking, have different attitudes toward collaboration. Skate culture values humility. Egos are disliked. Many skaters resist skateboarding being labeled as a sport and don’t want skateboarding to be included in the Olympics for fear that skateboarding could become “jockified.” Experimentation in front of peers is encouraged and failure is accepted as an important part of the process. It typically takes a skater many days of attempting the same trick to succeed once. If a guy fails for two hours then does an amazing trick, the community embraces him. It is an open-source community where skaters enjoy sharing their tricks with others. Skateboarders create an environment supportive of failure, and the quantity of failure enforces skaters’ humility.

In hip-hop, ego and competitiveness is valued. As DJ Cash Money says “I’m a very competitive person [and] I wanted to be known as the world’s greatest DJ.” The records from which a DJ samples music is a closely guarded secret. Some early DJs replaced record labels with others and even spied on each other while they were out buying records. Young DJs often learned techniques through observation while “paying their dues” (carting around equipment for more prestigious artists). When two DJs showed up at a venue it was often not for experimentation but competition—a DJ would throw down a challenge to another to meet at a specific time and place for a battle. Some had a crew to give them an aura of power and intimidation (and, because DJ’s had so much large and heavy equipment to transport to and from gigs, crews helped transport it and ensure that it wasn’t stolen). DJs set up their equipment on opposing sides of the venue and the one with the most cheers and dancers won. At first DJs won primarily by having the louder sound system, but later they won more through showing off better techniques. The winner continued to rock the party and the loser went home to tweak their system and techniques then fight another battle. As Cash Money put it, “If someone beats you, you just go back to the drawing board and try to do better the next time.” Ego in the form of a crew, a superhuman DJ name (like Immortal), MC boasts, clothing, and sound volume could all help win battles and respect, or street cred. DJ Immortal describes competing competition the following way: “I saw them going back and forth, fighting each other with the turntables. The crowd was totally eggin’ ‘em on. It was this awesome instrument that I was seeing, the turntable. Plus that competitive element, too, where you could just destroy someone. It was like a real sport.”

From "Yes Yes Y'all."

Competitions and contests exist within the skateboarding community as well. Skaters seek recognition by, say, being featured in magazine articles, garnering lots of positive comments on their YouTube videos, or winning skating contests. But once you have fame, it can often be prohibitive to further invention. As a skater is defending their title or reputation, they may be more likely to keep doing their signature tricks and take fewer risks on new moves, as it becomes difficult to retain an environment where they feel comfortable failing. So while competing well can be a motivating factor it is only one path to the success of receiving credit for inventing a new trick.

Similarly with hip-hop, a skate contest can provide the street cred or name recognition many seek. But hip-hop artists are typically motivated to achieve more than just name recognition, such as a recording deal, commercial endorsements, more money, wider fame, their own brand labels, etc. Cash Money’s DJ name in itself illustrates this focus. Skaters tend to invent for the purpose of inventing and impressing their own community, and many are satisfied with receiving recognition for their inventions in the form of a contest title, magazine photo, or YouTube video.

That these two inventive communities value different means for achieving success emphasizes to me that place matters. A place or environment shapes the values of the inventors that live there, and their values shape their invention process and definition of success. Any place can become a place of invention because people in any community can develop amazing inventions with a mix of creativity, collaboration and competition, risk-taking and problem-solving along the way.

Source for Cash Money and DJ Immortal quotes: Katz, M. (2012). Groove Music: The Art and Culture of the Hip-Hop DJ. New York: Oxford University Press.

 

A Career in Video Games

A visitor plays Pong with inventors Bill Harrison and Ralph Baer in 2009.

Students all over the country have just headed back to school. But what to go to school for?  Video Game Design is one of the fastest growing degree fields, even though as recently as 1996 Bachelor of Arts degree programs didn’t even exist. Two year diplomas in video game programs weren’t even established until the mid-1990’s. Now, however, according to the Entertainment Software Association, “American colleges and universities will offer 343 programs in game design, development and programming, including 301 undergraduate and 42 graduate programs, during the 2011-12 academic year.” The majority of schools with degree programs are located with California, but programs can be found in 45 U.S. states plus the District of Columbia.

As the popularity of video games seemed to become permanent, the demand for qualified personnel to produce them rose. It is a familiar story to the Lemelson Center. Invention leads to an industry built around that invention, and that industry leads to the establishment of programs to train and educate people to work in that industry. Industry pioneers look for people with the certain set of skills they need to reach their goals or produce their inventions. Over time a set of “standard” skills for an industry’s workers establishes itself. Around that set of skills degree programs are built. According to Rich Taylor, senior vice president for communications and industry affairs at the ESA, “with an increasing number of schools now offering graduate programs in game design and development, students have even greater access to the training they need to meet this growing demand.”

In 1967, Ralph Baer and his colleagues at Sanders Associates, Inc. developed a prototype for the first multiplayer, multiprogram video game system. The "Brown Box" is part of the collections at the National Museum of American History.

There are multiple historical comparisons, but the most apparent is the computer industry. The PC was invented during the 1970’s, resulting in an industry to create computers and a need for skilled workers to create them. Within a few years colleges and universities were offering degrees in computer science.  As the industry expands, so do the areas of specialization. When studying video games, people can focus on art, programming, sound and audio, production, and writing, to name a few.

The very fact that video gaming degrees are offered helps legitimizes the industry. But tension over respect still exists. Tell someone you’re getting a degree in engineering and they tend to be impressed. Tell someone you’re getting a degree in video gaming and they tend to think you’re going to be playing video games all day long.

The degree—and the people who earn them—still have a long way to go to earn the same respect that Philosophy, English, Math, and History majors enjoy.  But it wasn’t that long ago that degrees in the computer industry held a similar status. Now little thought is given to people majoring in computer technology. In fact it’s looked on as being rather lucrative. Perhaps video game degrees will find themselves on a similar trajectory to respect as more and more people continue to choose video game design as a career path and its applications expand. This process—of building a new industry around a new invention—has happened throughout history and will continue.  According to Taylor, “while computer and video games have been a source of entertainment for decades, our society is increasingly recognizing the broader uses of games and their positive impact. Whether it is in healthcare, education, business, or government, schools across the country see the value of games and are training their students to meet the demand.” So video game students headed off to school this fall are riding the wave of a cresting industry.

Academic Hip-Hop

Opening panel discussion at the Remixing the Art of Social Change: Expanding the Cipher conference on July 7, 2012.

As a Midwestern Caucasian female—whose musical tastes run more towards classic rock— tasked with researching the history of hip-hop music in the Bronx during the 1970’s and early 80’s, I cannot avoid approaching this subject from an outsider’s perspective. What authority do I have to tell this community’s story in the Lemelson Center’s Places of Invention Exhibit? This same insider/outsider perspective conflict also exists within the academic community teaching courses at colleges and universities on hip-hop music.

I recently attended a panel discussion at Howard University during the “Words Beats & Life” conference about just this conflict. Panelists Popmaster Fabel and Dr. Mark Anthony Neal discussed the state of hip-hop music in the academic environment. Popmaster Fabel holds a high school diploma but is an adjunct professor teaching courses on hip-hop at New York University; Dr. Neal attended the State University of New York at Buffalo and is now a professor at Duke University and the author of several books on African American history and culture. During the panel Fabel argued that a person can’t understand hip-hop, and consequently doesn’t have the authority to teach about hip-hop, unless they’ve performed hip-hop music. He said that his “degree” comes from being a hip-hop practitioner in the Bronx during the late 1970’s and early 1980’s. Neal countered that although practitioners of hip-hop who are also professors provide a valuable insider perspective, professors with academic training put hip-hop into a wider social and historical context, such as how hip-hop artists relate to social constructs of masculinity or the social and cultural effects of urban planning. By the end of the panel, both speakers concluded that insider and outsider perspectives are valuable and should be included in hip-hop courses.

This made me feel much better about telling the story of hip-hop music in Places of Invention. My outsider perspective enables me to put hip-hop music into a context that people may not expect to find it in—technological invention. I am equipped to discuss how hip-hop music relates to technological invention and its impact on society and culture. The conference also served as a reminder that the voices of practitioners need to be key components within the exhibit. Popmaster Fabel and Dr. Mark Anthony Neal’s discussion has helped me appreciate that non hip-hop practitioners such as myself can bring valuable insights to the story of hip-hop music.

Mello-D and the Rados perform at the conference. Video by Laurel Fritszch.

My Trip Behind the Scenes of the NMAH’s Hip-Hop Collection

It’s always exciting going into the vaults of a museum’s collection. Ok, so actually they’re rarely “vaults,” but it’s still exciting to open collection cabinets and discover what objects may lie inside. On this particular occasion, National Museum of American History curator Eric Jentsch was showing me items in the Museum’s hip-hop collection. Although for several months I’ve been reading about hip-hop culture and technology, and looking at images related to it, this was my first opportunity to handle the objects themselves.

Afrika Bamabatta coat, front view, NMAH photo.

Eric opened up a cabinet and before me was an outfit worn by hip-hop advocate and community leader Afrika Bambaataa. Bambaataa was a pioneering hip-hop DJ known for playing obscure records, but his key contribution to the early hip-hop movement was bringing peace to a drug and gang riddled Bronx. He was a founding member of a gang in the Bronx River Projects but had a transformative experience when he visited Africa. He returned with a desire to provide his community with peaceful alternatives to gangs.  Bambaattaa turned his turf-building skills into peacemaking skills and used them while performing grassroots promotion for hip-hop parties. In the 1970s he formed first the Bronx River Organization and then the Universal Zulu Nation, an awareness group of reformed gang members who organized hip-hop parties for youth to provide peaceful and fun havens away from violence.

Afrika Bambaataa coat, back view, NMAH photo.

Despite having read all of this about Bambaataa I lacked a sense of what he was like in person. But by holding one of his jackets, I could better comprehend him. From the jacket’s size I got a better idea of how big he was. From seeing the outfit’s colors and examining the quality of its workmanship I got an idea of his taste. Taking it all in together I could picture him filling out the jacket and was better able to get a sense of what it would have been like to be in his presence.

Mixer donated by Grandmaster Flash, NMAH photo.

My visit to the collections also gave me information about the technological advances of hip-hop music. I have virtually no experience with sound mixing, so attempting to comprehend the evolution of mixing equipment from a record player to a mixing board has been a bit mind boggling. For example, DJ Grandmaster Flash invented a mixer from spare parts. According to him, “today you can buy turntables, needles and mixers that are equipped to do whatever. But at that particular time, I had to build it. I had to take microphone mixers and turn them into turntable mixers. I was taking speakers out of abandoned cars and using people’s thrown-away stereos.”

Once hip-hop became popular, the music industry took notice of the technologies artists invented to produce hip-hop’s sound. The Rane Corporation worked with Grandmaster Flash to develop a mixer that in Flash’s opinion, corrected the various problems he encountered as a DJ. The Rane mixer in the NMAH’s collection was donated by Flash. I was surprised by its appearance. Having read about the heavy use hip-hop equipment got, and how even after mixers no longer functioned they were re-purposed, this Rane mixer was in nearly mint condition. I expected something with heavy wear and tear and mis-matched parts. I was also surprised by its complexity. I didn’t think it would look so much like the mixers currently in use. Seeing this mixer designed (and donated) by Flash really impressed upon me how rapidly mixing technology improved.

I think that sometimes people undervalue doing research in museum collections, but it’s something that I have found useful in my research. At the very least, it’s exciting to handle objects used by the people you’ve been researching. I look forward to delving deeper into the Museum’s hip-hop collection as research for Places of Invention continues.